"We have those moments where we play with the perspective a little bit to either show you a milestone or a vista and stuff like this," Luis Barriga, Game Director on Diablo 4 Gold in Blizzard informs me. "And when it comes to a World Boss, we zoom out the camera out a significant distance to set you in the same area with 12 other players. That will be uncommon in the live match, but we included it at the demo to guarantee everybody got to watch it"

This flavor of what a World Boss experience or large-scale multiplayer occasion might look like in Diablo 4 was eloquent in the demo, the camera pulling back to reveal that a large imposing demon called Ashava. New players appearing, and a big battle then occurring. Even though the experience was sped up for the demonstration, it was a chance for all to observe this new dynamic camera arriving as part of Diablo 4.

On the side of this equation, Diablo 4 will feature several real-time cut-scenes where players will get to see their personality and gear up close. From squirming via a tube passing the skeletal remains of previous adventurers to potential action sequences and quiet character moments. On a level that is pristine.

"Going back to the first Diablo there was not a great deal of choice, but using Diablo 4 you had plenty of very different appearing courses. And with Diablo 4, you had a choice of gender. We felt that Diablo 4 must continue that heritage and also go deeper, particularly because it is a shared open-world you can research. If you saw the same Barbarian everywhere that would not feel really good."

"We really leaned to it also," Jon continues. "Because of many cinematic moments where your personality is from the scene. On that front it pays off in a cool way, going through and taking your own time with character creation." This means adjusting facial features, hairstyles, scars, skin tone, make-up, jewelry, and many aspects of your Barbarian, Sorceress, or Druid. Giving cheap Diablo 4 Gold players options to create has been a significant priority for the team, but as Luis notes there are limits.