One of the biggest draws of Battlefield has always been combined arms. Infantry, tanks, helicopters, jets, anti‑air, support — all working together (or against each other). After 100+ hours in BF 6 boosting service, it’s clear that while the ambition is still there, the payoff is uneven. Here’s what vehicle gameplay, counterplay, and class roles need so that vehicular chaos feels fun, fair, and balanced.
Where Vehicle Play Shines
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When vehicle vs. vehicle fights happen, especially with terrain, air cover, and support, it feels glorious: tanks supporting pushes, mobile AA setting up, attack choppers sweeping, transport vehicles dropping squads behind lines. These moments feel like Battlefield.
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Destruction adds to the drama: tuck behind a building, have it taken away; watch bridges collapse; use dynamics of the map for aerial ambushes. These are the set‑pieces vets log in for.
What’s Breaking Vehicle Balance
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Overlord Air Vehicles & Weak AA
Flying feels too safe in many cases, especially when ground players lack reliable, accessible anti‑air tools. Sometimes a single skilled pilot can dominate, repeatedly picking off infantry or ground vehicles with minimal counter. This imbalance kills morale: what’s fun when you can’t push without risking to be picked from above, uncontested?
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Class Gadget Gaps
Engineers are meant to be anti‑vehicle specialists in many classic BF titles. But sometimes they are under‑equipped, or their gadgets are too costly, slow, or easily countered. Meanwhile, some other classes are stretched thin trying to do everything.
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Spawn Camping / Chokepoints
Vehicle dominance (especially aerial) can lead to areas of the map becoming death traps. If players can’t counter vehicles or get cover, certain sectors become “no go” zones. This reduces map variation and funnels gameplay into great big battles or farm zones rather than fluid pushes.
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Vehicle Persistence & Repair / Resupply
If vehicles are too fragile, you lose risk and reward (vehicle is destroyed too easily); too durable and there’s no consequences for arrogance. Repair and resupply systems need to scale properly. Also, vehicles should have vulnerability windows.
What Needs Improvement
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Stronger, More Accessible Anti‑Air Tools
Make anti‑air viable without being prohibitively difficult. Engineer tools, AA turrets, missile launchers, portable AA gadgets need to be effective, usable under pressure. Maybe pair that with better signal / marker feedback for spotting aircraft.
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Class Role Clarity with Vehicle Counters
If Engineer is anti‑vehicle, make sure their gadget pool is robust, fun, and distinctive. Make sure Recon, Support, etc., have supporting tools. Don’t let “open weapon” rulesets wash out these specialized roles. Give them purpose.
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Map & Mode Design to Counter Vehicle Domination
Use terrain, alternate paths, destructible cover, anti‑vehicle hotspots, air denial zones, etc. So that vehicles must work for kills, not dominate by default. Encourage combined arms rather than runaway air supremacy.
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Balance Aircraft vs. Ground Play
Planes / helicopters should have risk and counters (ground AA, spotters, flares, evasive movement, fuel/repair constraints). Limit or penalize hover camping.
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Spawn / Override Options & Safe Zones
Make sure players aren’t stuck being farmed by vehicles all over the map. Spawn points should consider threat assessment; safe dismounts; ability to re‑enter fight without giving advantage to those with vehicle dominance.
Role & Weapon Overlap — Not Always a Good Thing
While open weapon rulesets are meant to offer flexibility, they sometimes break class identity. If every class can do everything, then what is the meaning of taking Engineer vs Recon vs Support? Role‑specific perks need to be strong enough that your choice makes a difference.
Perhaps have different loadout options between rulesets: “Open Weapon” for casual/fun, “Classic/Role‑Strict” for competitive or vets who want sharper identity. Gadgets that are hard‑locked by class or special abilities that feel meaningful help maintain uniqueness.
Conclusion
Vehicles are some of the crown jewels of Battlefield. When they’re balanced with counterplay, they create epic moments. When they’re not, they dominate or frustrate. After 100+ hours in BF6, I see both the peaks and the pitfalls. Fixing vehicle counterplay, clarifying classes, balancing risk vs. reward in air vs ground — these changes are pivotal. If done well, BF 6 Rank Boost will feel like the large‑scale warfare we play for.